Improving the Practical Experience of VR Games Based on Custom Gesture Interaction—Taking Minecraft as an Example

Authors

  • Jinrun Wan International School of Information Science & Engineering, Dalian University of Technology, Dalian, Liaoning, 116600, China

DOI:

https://doi.org/10.62051/smzt9b42

Keywords:

VR gesture interaction design; Shortcut key; Gesture customization; Minecraft.

Abstract

Although virtual reality (VR) games have developed rapidly, they still face the problem of low user retention rates due to poor interactive experiences. To address the issues of VR users' immersive experience and the operational efficiency of VR games, this study takes the VR mod Vivecraft of Minecraft as an example and proposes a user-defined gesture system that integrates a shortcut key operation mode and a gesture mapping framework, and demonstrates the feasibility of this solution through the classic operations of "flying in the game" and "reloading in the game" as cases. The research results show that this solution can significantly enhance players' sense of immersion and the operational feel within the game. However, the study also finds that user-defined gestures have problems such as gesture misjudgment, insufficient gesture accuracy, and high development difficulty, which need to be solved with multiple references in the future. This study provides theoretical and practical references for VR gesture interaction design.

Downloads

Download data is not yet available.

References

[1] Chen, Q. J. & Zhong, J. M. (2021). VR technology and the development of China’s game industry. Dong Yue Tribune, 42, 9, 93-103+2+191-192. https://link.cnki.net/doi/10.15981/j.cnki.dongyueluncong.2021.09.010

[2] Zeng, M. (2024). Gesture Recognition Technology of VR Piano Playing Teaching Game based on Hidden Markov Model. International Arab Journal of Information Technology. 21, 4, 760-772.

[3] Huang, Y. T. (2024). Research on Gesture Interaction Designin VR Game. Jiangnan University. DOI:10. 27169/d. cnki. gwqgu. 2024. 001049.

[4] Azizah, R. N., Lee, Y. S., Jung, J. J., et al. (2021). Gesture recognition for note generation in vr rhythm game. International Conference on Information Networking, IEEE, 2021, 521-524.

[5] Yu, S. Z. (2007). Discussion on the operational habit andshortcut key in computer teaching. Journal of Guangxi University (Natural Science Edition), 32, 360-362+372. https://link.cnki.net/doi/10.13624/j.cnki.issn. 1001-7445.2007.s1.111

[6] Luo, K. L. & Shi, X. M. (2000). About Shortcut Key. Computer learning, 4, 48. https://link. cnki.net/doi/CNKI: SUN:DLXZ.0.2000-04-030

[7] Zhang, S. Y. (2023). Research on VR natural gesture interaction design based on user experience. Shandong University. DOI:10. 27272/d. cnki. gshdu. 2023. 002254.

[8] Liu, S. Y. (2024). Deep Learning-Based Gesture Recognition in VR Games. Eurasia Conference on Biomedical Engineering, Healthcare and Sustainability, IEEE, 2024, 310-313.

[9] Ahmed, N. & Lataifeh, M. (2023). Natural Hand Gesture Interaction for 3D Transformations in Immersive VR. World Conference on Information Systems and Technologies, Cham: Springer Nature Switzerland, 2024, 216-222.

[10] Xiao, W. Y., Duan, J. Z. & Xue, C. Q. (2020). Research on visual programming system of gesture interaction interface in VR. Proceedings of the 2020 4th International Conference on Big Data and Internet of Things, 2020, 38-42.

Downloads

Published

22-01-2026

How to Cite

Wan, J. (2026). Improving the Practical Experience of VR Games Based on Custom Gesture Interaction—Taking Minecraft as an Example. Transactions on Environment, Energy and Earth Sciences, 5, 157-163. https://doi.org/10.62051/smzt9b42